and then I think about the fact that KotOR 2 comes out 2 months earlier for the Xbox, and I get really mad that I don't have one.During our brief travels around the Balkans, we quickly fell in love with just how unique and different each country is.
#Kotor 1 skip taris Pc
It's nice to be able to skip them, and it makes me think that the PC is superior to the Xbox. I mean, the scenes are visually quite attractive, but they're used over and over, and get old pretty quick. I feel for you guys on Xbox who can't skip the tedious flying sequences between planets. I know that wasn't much of a spoiler, but why not be careful of those on these boards who haven't finished the game more times than they'd care to admit to friends, parents, significant others, etc.Īnyway, those scenes mentioned before were the only ones that I found to be unskippable on the PC. All the other dialogue in the trials were skippable, because no one was moving around. If you skipped the dialogue and Gloopor, for instance, was still walking to the "stand" then the voices would be off for the rest of the sequence. This is because it was an in-game cutscene. If the witness was walking up, that dialogue could not be skipped. The time I can think of was the trials on Manaan, where there were different witnesses being brought up. Then again, maybe we want to force you to watch a cutscene over and over so you can get a feeling for what it's like debugging one! I found the opening to the arena tedious as well, especially since I kept dying and having to do it over and over, and couldn't just skip over the intro to it.
On the other hand, I'm pretty sure that we'll be more careful in forcing you to undergo a cutscene over and over again. It's something we can't get around in the engine. There will be places in KotOR2 where you run into some of the same things unfortunately.
It was just an issue of 'necessary delay so that things work'. While it seems to tie in with the voice-over, it's actually not connected. To keep you from breaking the arena, they keep you from skipping over certain key nodes, or skipping too quickly, until the stage has been set. That delay was the time necessary to set up a lot of things via script in order for the arena to work right. what you saw there in the Arena was a certain 'delay' that you had to wait through before you could start skipping over the dialog nodes quickly. Especially nice if reloading before long scenes or even when playing through the game for the umpteenth time. One from top of my head is the introductions to the duel arena, where some lines of text could be skipped, others you had to wait for the guy finishing his introduction lines. It was as if you had to wait for the voice over to finish, before the script could progress. It may have been my imagination, but in some cutscenes you could "fastforward" it by clicking a couple of times, by others you couldn't. How about the ability to "jump to the end" to each individual script ? If you just skipped over the cutscenes, all the needed scripts wouldn't get executed and any number of things would break as a result.